Friday 11 September 2020

Mmm, crunchy

 

(Me, yesterday)


So after a seemingly endless haul, we are reaching the end of the project. I am excited for the upcoming release, but also exhausted. I'm not even (anywhere near!) the most crunched (is that a term?) person on this project, but if I never see a line of code in this codebase again, it will be too soon - I'm at that sort of stage, and I doubt I'm alone.

Anyone in games dev who's seen a project through to the end will know this feeling; no matter how well things went there is always a mad dash for the finish line, a big push for submission.

I am very proud of what our team has produced, and I will put an announcement on here when our game finally comes out. It's not too much of a boast to say you will most definitely have heard of this title. I also hope you play it.

Anyway, my main reason for putting this out there is to state that once this seemingly endless last phase is out of the way, I fully intend to resume personal coding activities - which were paused some months back as the last thing I wanted to do after a day in the office* was look at code (even 6502 assembly, lovely though it is).

The end is nigh... er, in sight! I have some big plans...


*virtually right now of course, and btw this is something my employer has dealt with extremely well. It has also proven what I've been preaching for years, that games dev can be done remotely, even at our AAA end.