Thursday 29 October 2020

Well... our game is released!

 



So the game I've been working on for the last four years (more or less) is finally out for everyone to play.

I'm extremely proud to have been involved in this project, it's by far the best game I've worked on in my career. I don't normally comment on things I work on, and I'm not going to say much about this one either (go play it if you want more!) - except to say that it's been a long haul, and there is within me that swirling mixture of excitement and relief that any AAA games developer will instantly recognize.

I hope everyone values this game to the extent that I firmly believe it deserves. It's breaking ground in several key ways in my opinion (and of course, all of this article is just that - my opinion, and nothing at all related to my employer or anyone else involved in making the game).

When I loaded it up on my home PC for the first time today, I was unexpectedly caught in a flood of tears. It feels really personal this one, though I wouldn't begin to lay claim to its finest parts (I'm primarily a Tools coder, though I do touch game code from time to time - I certainly don't have any significant hand in designing these titles).

For the first time though, I've seen a game through from (almost) the very start, to its release and felt that it was a very real part of me: a project I chose enthusiastically for what it was trying to achieve, and now that it is out, whatever the world ultimately thinks of it, I feel that faith in the concept was vindicated.

I hope you try it, and I hope you like it. And now if you'll excuse me, I'm going to go and sleep for a year.

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